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                 Journal                                                        ISSN: 2376-5097 HomeIssues SubmitStyle

Editor-in-Chief
Cameron Browne

Liaison Officer
N. Romeral Andrés

Copy Editor
Russ Williams

Editorial Panel
Ingo Althöfer
Daniel Ashlock
Kris Burm
Tristan Cazenave
Ben Cousins
Kerry Handscomb
Ryan Hayward
Carl Hoff
Kate Jones
Maki Kaji
Don Kirkby

Simon Lucas
David Molnar
Andy Nealen
João Pedro Neto

David Parlett

Raf Peeters
Richard Reilly
S. Samothrakis
Greg Schmidt
Sandra Snan
Dieter Stein
Stephen Tavener
Dan Troyka
Bruce Whitehill
Mark Winands
I-Chen Wu


 

Compendium
Issues 1–6


This compendium collects all articles from the first six issues of Game & Puzzle Design, reprinted verbatim in a single volume. Previews of selected articles can be found in the links below.

Includes:
Issue #1 – Vol. 1, no. 1, 2015 (86 pages).
Issue #2 – Vol. 1, no. 2, 2015 (86 pages).
Issue #3 – Vol. 2, no. 1, 2016 (86 pages).
Issue #4 – Vol. 2, no. 2, 2016 (84 pages).
Issue #5 – Vol. 3, no. 1, 2017 (81 pages).
Issue #6 – Vol. 3, no. 2, 2017 (80 pages).

Front cover.
Back cover.

524 pages.

PDF edition: €25 (approx.)
Print edition (B&W): €30 (approx. + postage)
Print edition (Colour): €85 (approx. + postage)

      
 

Vol. 3, no. 2, 2017

The first page of each article is available for preview.

Table of Contents
C. Browne `Back to Basics'
Y. Anpuku `Stained-Glass'
R. Ishii and C. Browne `Disthex: A New Twist on Hex'
W.Kretschmer `Groups in Circle Puzzles'
C. Hoff `From Untouchable 11 to Hazmat Cargo'
C. Browne `Ludoku: A Game Design Experiment'
D. Ashlockand A. McEachern `Edit Games'
J. Neto and J. N. Silva `Measuring Drama in Snakes & Ladders'
S. Yermolaieva and J. A. Brown `Dice Design Deserves Discourse'
C. Browne `Tension in Puzzles'
R. Garfield `Games and Politics'

80 pages.

Colour edition: €25 (approx. + postage)

      
 

Vol. 3, no. 1, 2017

The first page of each article is available for preview.

Table of Contents
C. Browne 'Talking About Other People’s Games'
Y. Anpuku 'Herugolf'
A. Isaksen et al. 'Semantic Hashing for Video Games'
C. Browne 'Limping Boards for Games'
C. Hoff 'The Complex 3×3×3'
N. Romeral Andrés 'From Mathematical Proof to Puzzle'
D. Ashlock and A. McEachern 'CliqueR: A Graph Theory Game'
C. Browne 'Reinvent the Wheel'
J. Neto and W. Taylor 'Games for Three Players'
D. Parlett 'Some Random Thoughts On Chance and Skill'

81 pages.

Solutions to Gadeiro challenges.

Colour edition: €30 (approx. + postage)

     
 

Vol. 2, no. 2, 2016

The first page of each article is available for preview.

Table of Contents
C. Browne 'Nothing New Under the Sun'
L. Back 'Diamond: Improving on a Known Design'
O. Deventer 'From Computer Operations to Mechanical Puzzles'
F. Marques 'Physics Laws as Game Rules'
C. Browne 'Make the Design do the Work'
C. Hoff 'How to Make a Better 3x3x3x3'
C. Duncan 'Mitigating Non-Strategic Coalitions'
F. Horn 'The Development of a Tangram Family'
D. Ashlock et al. 'Graph-Based Search for Game Design'
C. Browne 'A Game Design Approach to a Real World Problem'
D. Parlett 'What's a Ludeme?'

84 pages.

Colour edition: €25 (approx. + postage)
B&W edition: €18 (approx. + postage)

 

Vol. 2, no. 1, 2016

The first page of each article is available for preview.

Table of Contents
C. Browne 'Game Design in the Age of AI'
C. Hoff 'Wrap O-round Weave Five'
J. Goto & Y. Miyagi 'Shakashaka'
N. Romeral Andrés & C. Browne 'Eco-Friendly Game Design'
A. Isaksen et al. 'Characterising Score Distributions in Dice Games'
S. Samothrakis 'Narrative Progression Traits for Role-Playing Games'
C. Browne 'Bug or Feature?'
F. M. Marqués 'Elegant Combat in War Games'
D. Ashlock 'Graph Theory in Game and Puzzle Design'
C. Bell et al. 'Automated Playtesting with RECYCLEd CARDSTOCK'
R. Abbott 'Under the Strategy Tree'

86 pages.

Annotated Xats game.

Colour edition: €25 (approx. + postage)
B&W edition: €18 (approx. + postage)

 

Vol. 1, no. 2, 2015

The first page of each article is available for preview.

Table of Contents
C. Browne 'Mixing and Fixing Games'
C. Hoff 'The Double Circle Real 5x5x5'
J. Goto 'Tentai Show'
C. Browne 'Try: A Hybrid Puzzle/Game'
C. Freeling 'Dameo: A New Step in the Evolution of Draughts?'
A. Isaksen et al. 'Catch-Up: A Game in Which the Lead Alternates'
C. Browne 'Coalition Control Through Forced Betrayal'
N. Romeral Andrés 'From Mathematical Insight to Strategy'
D. Ashlock et al. 'Deriving Card Games from Mathematical Games'
J. Neto & W. Taylor 'Game Mutators for Restricting Play'
C. Browne 'Explore the Design Space'
W. Kramer 'What Makes a Game Good?'

86 pages.

Solutions to feature puzzles.

Colour edition: €25 (approx. + postage)
B&W edition: €18 (approx. + postage)

 

Vol. 1, no. 1, 2015

Table of Contents
C. Browne 'Welcome to Game & Puzzle Design'
D. Stein 'Volo: Bird Flight in a Game'
N. Romeral Andrés 'Heptalion'
J. Goto 'Masyu'
C. Browne 'The Nature of Puzzles'
C. Browne 'Uniqueness in Logic Puzzles'
D. Ashlock & C. Lee 'Influence Maps and New Versions of Risk'
K. Jones 'Symmetrical Pentomino Pairs'
I. Althöfer & M. Hartisch 'The Effect of Biasing Win Conditions'
R. Peeters 'Serendipity in Game Design'
C. Browne 'Embed the Rules'
B. Whitehill 'Centipede: From Arcade Game to Board Game'
M. Thomashow 'Project GIPF: Design and Aesthetics'
K. Burm 'Architecture in an Abstract Game'
J. M. Thompson 'Defining the Abstract'

86 pages.

Colour edition: €25 (approx. + postage)
B&W edition: €18 (approx. + postage)

News

• Compendium of
   issues #1–6:
   24 Oct 2018.

• Issue #6 now out:
   27 Feb 2018.

• Issue #5 now out:
   13 Jul 2017.

• Issue #4 now out:
   12 Jan 2016.

• Issue #3 now out:
   15 Jul 2016.

• Issue #2 now out:
   30 Dec 2015.

• Issue #1 now out:
   31 Jul 2015.

• Added style guide.

• Started Facebook
   page for journal.

• Public launch:
   17 Jan 2015.


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